Assassin’s Creed 3: Liberation Review
Welcome folks! FiveByFive here with another review, this time I’ll be reviewing Assassin’s Creed 3: Liberation for Sony’s latest handheld the PS Vita. Now I love the Assassin’s Creed series and as I said in my review for Assassin’s Creed 3, it has been a series that has gripped me like none other this generation. A lot of PS Vita owners were salivating to get their hands on a console experience AC game, well now they have it, but is it any good? A resounding HELL NO! While to its merit it does retain some of the feel from the console versions the overall package is a maggot riddled corpse of… let’s not go there. All I can say is in short: STAY AWAY FROM THIS GAME, so lets break it down shall we.
Assassin’s Creed games are known for their stunning visuals and their ability to bring historic settings to life; this cannot be said for ACL. The game is plain and simply UGLY, everything from the environments to the character models look like bottom of the barrel PS2 games. Environments stand out with muddled textures and rough edges, you will not be wandering the streets of New Orleans or its Bayou to soak it all in, you’ll be freerunning if you can constantly so you don’t have to look at how hideous the game is. While AC is known for bringing its environments to life this game does no justice to the city of New Orleans. The city just looks dead, something you’ll wish for as you trek through the game. Character models are as simplistic as it can get Aveline’s eyes pop out of her skull and just look horrid as you travel through the map, cutscenes aren’t any better. Having the characters so upfront shows you just how little they worked on the models, you’d be remiss to find any standout features, and eyebrows are almost invisible! The screenshots are a misrepresentation of how the actual game looks. It’s quite appalling how rushed everything looks, and rushed this game definitely was. In my time playing the game I ran into numerous glitches. Some instances saw me waist into the roof of a building, not able to get out and having to restart from the last checkpoint. Large amounts of bodies clipping in and out of NPCs and inanimate objects. Floating alligators that can kill you but you can’t hit at all. Jesus can walk on water but Aveline can swim on land! This coupled with others makes for a terrible experience. The soundtrack is disappointing as well, from my time playing through the entire story I could only count three different tracks that were played, these were constantly recycled again and again. The voice acting is quite bad also, as a person hailing from New York I’ve heard as many accents imaginable and enough to know that the French accents in the game are not only highly generic, but terrible at that too. While AC games are known for telling grand stories, Liberation presents you with an aimless story which made playing the game feel worthless, I was never once compelled to continue on. I only did so because I had already spent money on the game so it was more of an obligation to myself to finish the game. Other than Aveline the characters were bland and none of them were memorable or stood out like the Al-Mualim’s or the Machiavellis of previous games.
Here is a good thing about ACL: the freerunning works just as well as the console games, and there is a lot to do to keep you continuing to play, granted only if you actually want to continue. The combat while by appearance is the same as the previous games, it is not. Hit detection is god awful, there will be times where Aveline’s tomahawk will go through her enemy with a clean slice, this won’t register at all and odds are you will get hurt because of it. It feels clunky which shouldn’t happen due to the other games combat running smoothly. An interesting thing about the game is the use of Aveline’s three “personas” she can don her assassin garb, tread the streets as a slave, or catch the eyes of men as a noblewoman. The assassin persona is what you expect, the slave persona allows for less mobility and less health but you can still scour the houses of New Orleans. The Lady persona has the least mobility, not only are you unable to scale buildings but the speed in which you move is heavily reduced which makes sense. The Lady persona makes up for this with the ability to charm the men in the game, you can get guards to follow you wherever you want and dispatch of them in an empty value, this I quite enjoyed. This idea would have been better if the game made it more mandatory to use these Personas for the missions, while some missions do require you to change outfits most don’t and makes the idea seem empty. Each persona gets their own set of random missions to be found in the streets, the assassin will, of course, kill in their missions and loot the bodies while the Lady’s is meant to charm a man into giving him valuable jewelry. Aveline has access to a large shipping network and you can buy as well as ship goods across the seas, this though has very little use because money isn’t needed and the game is already generous enough as it is. The game runs into many framerate problems, as you traverse the rooftops you’ll be brought down to a slugs pace because the game just can’t keep up, this wouldn’t be a major problem had it not been a common occurrence. The fact is though that it happens, and quite often at that. The game does have multiplayer but here’s the thing: it’s not fun at all. It plays sort of like an RTS but is not engaging whatsoever. I was left to wonder why they even bothered to put in a multiplayer mode.
Assassin’s Creed 3: Liberation is a poor game, it is clear after you play it that it is nothing more than a way to cash in on the hype of it’s console brother Assassin’s Creed 3 which released the same day. I was duped by my love of the series into buying this but if you have the chance and are oddly driven to have as much AC as possible, rent it. Other than that there is no reason to play this game or spend any form of currency on it.
- The personas while unrealized make for a change of pace
- Narrative is unforgivably poor
- Gameplay is clunky and unresponsive
- Terrible soundtrack
- Glitches! Glitches aplenty!
- Multiplayer should not exist in this game
- Undulating characters