Final Fantasy XIII-2 Platinum Playthrough Hey what’s up guys Squall here and I’m dropping off the first part of my XIII-2 Platinum Playthrough. The reason why I’m doing a platinum playthrough is simply because I know a lot of people have beaten the game or just got the game and may want to platinum it, but also in the playthrough I’ll provide helpful tips such as a Crystarium guide, Monster Infusion guide and so on and so forth so I really hope you guys take the time to watch the video. Also the playthroughs will be uploaded every other day so since the first one was uploaded Monday the next will come on Wednesday.

Final Fantasy XIII-2 Platinum Playthrough

Hey what’s up guys Squall here and I’m dropping off the first part of my XIII-2 Platinum Playthrough. The reason why I’m doing a platinum playthrough is simply because I know a lot of people have beaten the game or just got the game and may want to platinum it, but also in the playthrough I’ll provide helpful tips such as a Crystarium guide, Monster Infusion guide and so on and so forth so I really hope you guys take the time to watch the video.

Also the playthroughs will be uploaded every other day so since the first one was uploaded Monday the next will come on Wednesday.

Playstation 4 Prices & News Leaked By PSM3 (Rumor) Hey what’s up guys SquallNoctis here and today I’m dropping some information that was leaked by PSM3 a British magnazine who decided to drop everything they know about the Playstation 4 or Orbis whichever you guys like more. PSM3 also stated that Sony has neither responded nor confirmed the information that will be listed in this post, so make sure they you keep your minds open and wait for official word about the PS4 from Sony themselves and regard everything you read here as speculation. First off the reports from PSM3 claims that the Playstation 4 won’t actually be called Playstation 4, since the number 4 in Japanese is “shi” which can be translated to death. Since the number 4 is considered to be bad luck for Japan’s people much like the number 13 for us Americans (which I find to be quite funny for my own personal reasons). There might be a good chance Sony will stay away from that kind of association so far away that they might keep the console named ‘Orbis’ like the dev kits they recently sent out. PSM3 also states that the next-gen Playstation should come with a quad-core processor, 16B flash memory and either 4GB or 8GB RAM, depending on how much Microsoft puts into their next-gen Xbox console which goes by the code name Durango but we all call it the Xbox 720. Sadly the PS4 will not be backwards compatible with Ps3 games or even run games in the rumored 4K resolution. The console will instead stick to 1080p and 60 frames per second. The 4K resolution should be reserved for videos. The Playstation 4 is also expected to be shipped with a Playstation Move controller as well as the Playstation Eye. Classic games is stated to be offered through a cloud gaming platform such as Gaikai, which I know you guys remember Sony acquiring them earlier this year. Their reports also say that Sony should be showing off some Playstation 4 demos this upcoming E3 which is next year in 2013. Unfortunately PSM3 also reported that the next-gen Playstation will be expensive but not as expensive as the Ps3 on launch which is great to hear. According to their report it could cost between €400 to €500 which would translate to around $510 to $635. I will personally try my absolute best to keep you guys updated with the upcoming next-gen Xbox and Playstation and also all credit goes to the source of this news PSM3.

Playstation 4 Prices & News Leaked By PSM3 (Rumor)

Hey what’s up guys SquallNoctis here and today I’m dropping some information that was leaked by PSM3 a British magnazine who decided to drop everything they know about the Playstation 4 or Orbis whichever you guys like more.

PSM3 also stated that Sony has neither responded nor confirmed the information that will be listed in this post, so make sure they you keep your minds open and wait for official word about the PS4 from Sony themselves and regard everything you read here as speculation.

First off the reports from PSM3 claims that the Playstation 4 won’t actually be called Playstation 4, since the number 4 in Japanese is “shi” which can be translated to death. Since the number 4 is considered to be bad luck for Japan’s people much like the number 13 for us Americans (which I find to be quite funny for my own personal reasons). There might be a good chance Sony will stay away from that kind of association so far away that they might keep the console named ‘Orbis’ like the dev kits they recently sent out.

PSM3 also states that the next-gen Playstation should come with a quad-core processor, 16B flash memory and either 4GB or 8GB RAM, depending on how much Microsoft puts into their next-gen Xbox console which goes by the code name Durango but we all call it the Xbox 720. Sadly the PS4 will not be backwards compatible with Ps3 games or even run games in the rumored 4K resolution. The console will instead stick to 1080p and 60 frames per second. The 4K resolution should be reserved for videos.

The Playstation 4 is also expected to be shipped with a Playstation Move controller as well as the Playstation Eye. Classic games is stated to be offered through a cloud gaming platform such as Gaikai, which I know you guys remember Sony acquiring them earlier this year.

Their reports also say that Sony should be showing off some Playstation 4 demos this upcoming E3 which is next year in 2013.

Unfortunately PSM3 also reported that the next-gen Playstation will be expensive but not as expensive as the Ps3 on launch which is great to hear. According to their report it could cost between €400 to €500 which would translate to around $510 to $635.


I will personally try my absolute best to keep you guys updated with the upcoming next-gen Xbox and Playstation and also all credit goes to the source of this news PSM3.

New “How To” Series (Channel Update) What’s up guys SquallNoctis here and today me and the rest of the members of GUX channel decided to start our very own “How To” series in this series we’ll cover secret items, boss battles, fighting game combos and many more.  I really hope you guys like this new series we started and also in regards to KYS I know its been awhile but we haven’t dropped it completely currently we’re trying to find ways to make the episodes much better than what they are now. Finally here’s the first video of this how to series we created and its called “Combos For Dummies” the main goal of this is to teach people how to do combos starting with simple basic BnB’s to more damaging advanced combos. The first video is on Street Fighter X Tekken very own classy boxer, Dudley. 

New “How To” Series (Channel Update)

What’s up guys SquallNoctis here and today me and the rest of the members of GUX channel decided to start our very own “How To” series in this series we’ll cover secret items, boss battles, fighting game combos and many more. 

I really hope you guys like this new series we started and also in regards to KYS I know its been awhile but we haven’t dropped it completely currently we’re trying to find ways to make the episodes much better than what they are now.

Finally here’s the first video of this how to series we created and its called “Combos For Dummies” the main goal of this is to teach people how to do combos starting with simple basic BnB’s to more damaging advanced combos. The first video is on Street Fighter X Tekken very own classy boxer, Dudley. 

Lightning’s Return: Final Fantasy XIII Details Whats up guys SquallNoctis here, first off let me apologize on the behalf of GUX for being slow with the news we all been very busy with things but I’ve got some great news for those interested in the new Lightning Returns: Final Fantasy XIII.  A few new details was surfaced in this week Famitsu interview shedding some light on the last part of Lightning’s story, below you will find the key points of the interview  The game is currently 30% complete  This will be Lightning’s last game and will end with a happy ending. The game has just one ending.  The first FFXIII was story driven, meaning that the story pulled the player along. FFXIII-2 was player driven, meaning players selected the story. Lightning Returns is World Driven, meaning players have to consider how they interact with the changing world.  The game’s in-game time works out to one day being the equivalent of one to two hours of real time. There will be increases and decreases in time.  The game is meant to be played and cleared multiple times. The volume is not such that it will take many tens of hours to clear once.  People from XIII-2 haven’t died. Because of the effects of the chaos (I’m not sure if this is the proper English word), people have stopped aging and don’t get old.  The Novus world has four continents, two natural and two city-type.  Depending on your actions, the remaining life of the world could decrease, and the game could end before the 13 day limit.  There are some times when helping someone will decrease the life of the world.  Defeating some enemies and clearing some quests will increase the life of the world.  Lightning is all by herself in battle, allowing you to concentrate more than when you had to control a party.  Lightning has become a considerably more refined person.  You can freely move around during battle. Some elements of the battle system are timing-based.  The battle system is close to action. There’s an ATB gauge.  During battle, you don’t select menu commands. Instead, you select abilities which have been assigned to buttons. Hope will give guidance to Lightning via wireless com.  The city has clocks everywhere showing the constant progression of time.

Lightning’s Return: Final Fantasy XIII Details


Whats up guys SquallNoctis here, first off let me apologize on the behalf of GUX for being slow with the news we all been very busy with things but I’ve got some great news for those interested in the new Lightning Returns: Final Fantasy XIII.  A few new details was surfaced in this week Famitsu interview shedding some light on the last part of Lightning’s story, below you will find the key points of the interview

  •  The game is currently 30% complete
  •  This will be Lightning’s last game and will end with a happy ending. The game has just one ending.
  •  The first FFXIII was story driven, meaning that the story pulled the player along. FFXIII-2 was player driven, meaning players selected the story. Lightning Returns is World Driven, meaning players have to consider how they interact with the changing world.
  •  The game’s in-game time works out to one day being the equivalent of one to two hours of real time. There will be increases and decreases in time.
  •  The game is meant to be played and cleared multiple times. The volume is not such that it will take many tens of hours to clear once.
  •  People from XIII-2 haven’t died. Because of the effects of the chaos (I’m not sure if this is the proper English word), people have stopped aging and don’t get old.
  •  The Novus world has four continents, two natural and two city-type.
  •  Depending on your actions, the remaining life of the world could decrease, and the game could end before the 13 day limit.
  •  There are some times when helping someone will decrease the life of the world.
  •  Defeating some enemies and clearing some quests will increase the life of the world.
  •  Lightning is all by herself in battle, allowing you to concentrate more than when you had to control a party.
  •  Lightning has become a considerably more refined person.
  •  You can freely move around during battle. Some elements of the battle system are timing-based.
  •  The battle system is close to action. There’s an ATB gauge.
  •  During battle, you don’t select menu commands. Instead, you select abilities which have been assigned to buttons.
  • Hope will give guidance to Lightning via wireless com.
  •  The city has clocks everywhere showing the constant progression of time.
Know Your Stuff Episode 3 + Bloopers Episode 3 of KYS is up you can watch it below and below that is the few bloopers we had haha, enjoy. Bloopers

Know Your Stuff Episode 3 + Bloopers

Episode 3 of KYS is up you can watch it below and below that is the few bloopers we had haha, enjoy.

Bloopers

Kojima Talks Zone Of The Enders 3, Codenamed “Enders Project” Yesterday at a event by Kojima Productions, Kojima himself finally gave us a release date for Zone Of The Enders HD Collections which will drop in Japan on October 25th (so if any of you guys wanna get little ol SquallNoctis a late birthday gift you guys know what to buy me =] ). However this announcement wasn’t really the big announcement Kojima had for the attendees and all us gamers, not only did he announce that Zone Of The Enders 3, which is being called “Zone Of The Enders: Enders Project” development has officially begun. He also shared that the game won’t take place in the futuristic setting as the previous two installments but will take place in a ancient civilization. This could very well mean that ZOE3 could be more of a prequel more so than an actual sequel, either way I’m beyond happy and excited to see another ZOE installment. As for E3 it’s pretty much 100% Kojima will announce release details of ZOE HD Collections for both PS3 and 360, however there won’t be any news about the Enders Project which will only mean that we will hear more about Metal Gear Solid 5 (since 2012 is MGS 25th anniversary) and Kojima’s “Project Ogre”.  MGS5 is rumored to take place during the 1970’s, much like PSP’s Metal Gear Solid: Peace Walker. Project Ogre setting is still unknown, however Kojima claims that the game will be an open world describing it as “very free” and not as cinematic as his previous work. With ancient settings and a less cinematic game on the horizon, this sounds completely different from the Kojima we know, but we still know these games will be just as amazing as his previous work. All we can do now is sit and wait for E3 to begin on June 5th. Enders Project image below.

Kojima Talks Zone Of The Enders 3, Codenamed “Enders Project”

Yesterday at a event by Kojima Productions, Kojima himself finally gave us a release date for Zone Of The Enders HD Collections which will drop in Japan on October 25th (so if any of you guys wanna get little ol SquallNoctis a late birthday gift you guys know what to buy me =] ).

However this announcement wasn’t really the big announcement Kojima had for the attendees and all us gamers, not only did he announce that Zone Of The Enders 3, which is being called “Zone Of The Enders: Enders Project” development has officially begun.

He also shared that the game won’t take place in the futuristic setting as the previous two installments but will take place in a ancient civilization. This could very well mean that ZOE3 could be more of a prequel more so than an actual sequel, either way I’m beyond happy and excited to see another ZOE installment.

As for E3 it’s pretty much 100% Kojima will announce release details of ZOE HD Collections for both PS3 and 360, however there won’t be any news about the Enders Project which will only mean that we will hear more about Metal Gear Solid 5 (since 2012 is MGS 25th anniversary) and Kojima’s “Project Ogre”

MGS5 is rumored to take place during the 1970’s, much like PSP’s Metal Gear Solid: Peace Walker.

Project Ogre setting is still unknown, however Kojima claims that the game will be an open world describing it as “very free” and not as cinematic as his previous work.

With ancient settings and a less cinematic game on the horizon, this sounds completely different from the Kojima we know, but we still know these games will be just as amazing as his previous work. All we can do now is sit and wait for E3 to begin on June 5th.

Enders Project image below.

Gran Turismo 6 Leaked On Linkendin?!? Well seems like GT6 got leaked on Linkendin, now I don’t know how much truth this may hold but this is also the same site that leaked some information about the PS4, which seemed pretty darn legit. Anyways here’s the leaked information. I’ll let you guys decide if its true or not.

Gran Turismo 6 Leaked On Linkendin?!?

Well seems like GT6 got leaked on Linkendin, now I don’t know how much truth this may hold but this is also the same site that leaked some information about the PS4, which seemed pretty darn legit.

Anyways here’s the leaked information. I’ll let you guys decide if its true or not.

Mortal Kombat Vita Review Helloooo folks!  Another review brought to you by FiveByFive, today we’re doing Mortal Kombat for the PS Vita.  As I’m sure a lot of you know that the Mortal Kombat reboot was released last year on consoles to rave reviews and several Fighter of the Year awards!  Less than a month ago it was released on the Vita with every DLC and new Vita specific features and goodies.  The real question is though, is it worth having the game again on the Vita.  I’d say a resounding YES! PRESENTATION If you have the game on consoles you’ll notice that the character models have been degraded a bit, the nice gloss and shaders not available on the Vita version. The top pick is from the PS3 version and the bottom is the Vita version, as you can see the character models aren’t on the same level.  Some may be turned off by this graphical disparity but you shouldn’t be, graphics were tailored down to make sure that players got the same silky smooth 60fps gameplay of its console relatives.  Once you get into the mix of things you’ll hardly notice the difference in visuals and it won’t matter.  The environments are still as lively (well dead at times, with bodies impaled on spikes in the background) as before.  Shao Khan’s throne room being my favorite due to him spouting insults at the losing player which I find highly amusing.  The menu system is clean and straight-forward just as they were on consoles, everything being easy to find. GAMEPLAY This is where the game truly shines, keeping its original 60fps, the fighting is as clean as console counterparts.  What this Mortal Kombat brought to the table that the previous entries didn’t, was a balanced and deep combo system.  There are basic combos that one can easily learn in practice but it is combining these combos with specials in various ways that can lead to a magnificent combo.  The game is fair though and unlike other fighters you will NOT encounter any infinite combos here.  To prevent an absurd combo you can wisely save your meter and use Breakers should you find yourself on the receiving end of a vicious combo, if not then the game will make sure that combos don’t go into the realm of cheap by making sure the next hit cannot land.  Although you will be dealt heavy damage it’s nothing that can’t be compensated with your ability.  Speaking of the super meter there are three ways in which to use, as mentioned before, when two bars are filled you use a Breaker to interrupt an opponent’s combo.  Utilizing one bar you can use an enhanced version of your special moves, similar to the EX system used in Street Fighter 4.  Should you refrain from using those abilities, filling the bar 100% gives you access to X-Ray moves.  When landed there will be a small cutscene of sorts as your character unleashes a deadly combo breaking bones and such, you get to see it all in graphic detail hence the name.  The Vita does bring it’s own features but none of which really effect true combat.  These specific functions are left to the Bonus Challenge tower in which the missions will utilize all the Vita’s functions.  Some missions will have you tilting your Vita and whoever is on higher ground due to the tilt will deal more damage.  Some missions will make you tap the screen to destroy oncoming missiles or tap your character to get him out of a daze.  There are new minigames specific to the Vita, once called Test Your Slice.  Those who have dabbled in the mobile game Fruit Ninja should feel right at home, of course there are a few MK twists.  Then there is test your balance, you character is placed on a balance beam of sorts and you must tilt your Vita to keep the slider from reaching the edges of the bar, should you fail your character will fall down the pit into a variety of deaths.   Now the online component of the game.  I found online to actually run MUCH smoother than console versions and near offline pace.  I was surprised because the console version is plagued with lag so this was a welcome thing and I find myself going to my Vita for the online fighting than the console version.  Some may wonder how the Vita pad and buttons work for this game?  Well they work better than the PS3 controller.  The pad and buttons are IMMENSELY responsive allowing the player to dish out their favorite combos in stride. The story mode is what all fighting games that take their story seriously should be.  With well done cinematics you are thrown back in time by Raiden to the first three Mortal Kombat tournaments in order to stop a dismal future.  You get a good amount of time to play as all the heroes in the MK universe and it gives each character depth and personality lending us to care more for the characters than we would have before.  The story mode is lengthy also and put on Normal or higher difficulty is definitely not afraid to throw you into tough situations. SOUND There’s not really much to say hear due to the fact the game doesn’t have much musically scores.  What it does do right though are the sounds of beating on your opponent.  Whether it be regular attack combos to the specials moves, they all sound great.  Definitely worth mentioning for X-Rays and Fatalities as you can hear bones break and sinew tear from bones in all it’s audible glory. REPLAYABILITY What MK has always done is bring a wealth of modes so it’s no surprise that this MK follows suit.  There’s your usual Arcade ladder, which upon completing unlocks and ending for the character.  The story mode is lengthy and is definitely no slouch and will leave you waiting for the next MK installment.  The Vita version gives you TWO challenge towers, the regular of course with 300 challenges that really test your abilities.  The Bonus Challenge Tower gives you another 150 challenges to  conquer and as you get higher in the tower the challenge ups itself greatly.  Story and Challenge towers will earn you money to unlock a horde of goodies from the Krypt from concept art to music to secret fatalities, and with so many items to unlock in the Krypt you’ll want to keep earning money.  Of course in the end the real replayability is in the Online play.  With possibly the best server known to fighting games you’ll spend countless hours fighting online, I know I have. Mortal Kombat set out to re-establish itself in the fighting game world, and it has done so rightfully.  This is the most komplete experience you’ll find in a fighter, and my personal favorite. FINAL SCORE 9.8/10

Mortal Kombat Vita Review

Helloooo folks!  Another review brought to you by FiveByFive, today we’re doing Mortal Kombat for the PS Vita.  As I’m sure a lot of you know that the Mortal Kombat reboot was released last year on consoles to rave reviews and several Fighter of the Year awards!  Less than a month ago it was released on the Vita with every DLC and new Vita specific features and goodies.  The real question is though, is it worth having the game again on the Vita.  I’d say a resounding YES!

PRESENTATION

If you have the game on consoles you’ll notice that the character models have been degraded a bit, the nice gloss and shaders not available on the Vita version.

The top pick is from the PS3 version and the bottom is the Vita version, as you can see the character models aren’t on the same level.  Some may be turned off by this graphical disparity but you shouldn’t be, graphics were tailored down to make sure that players got the same silky smooth 60fps gameplay of its console relatives.  Once you get into the mix of things you’ll hardly notice the difference in visuals and it won’t matter.  The environments are still as lively (well dead at times, with bodies impaled on spikes in the background) as before.  Shao Khan’s throne room being my favorite due to him spouting insults at the losing player which I find highly amusing.  The menu system is clean and straight-forward just as they were on consoles, everything being easy to find.

GAMEPLAY

This is where the game truly shines, keeping its original 60fps, the fighting is as clean as console counterparts.  What this Mortal Kombat brought to the table that the previous entries didn’t, was a balanced and deep combo system.  There are basic combos that one can easily learn in practice but it is combining these combos with specials in various ways that can lead to a magnificent combo.  The game is fair though and unlike other fighters you will NOT encounter any infinite combos here.  To prevent an absurd combo you can wisely save your meter and use Breakers should you find yourself on the receiving end of a vicious combo, if not then the game will make sure that combos don’t go into the realm of cheap by making sure the next hit cannot land.  Although you will be dealt heavy damage it’s nothing that can’t be compensated with your ability.  Speaking of the super meter there are three ways in which to use, as mentioned before, when two bars are filled you use a Breaker to interrupt an opponent’s combo.  Utilizing one bar you can use an enhanced version of your special moves, similar to the EX system used in Street Fighter 4.  Should you refrain from using those abilities, filling the bar 100% gives you access to X-Ray moves.  When landed there will be a small cutscene of sorts as your character unleashes a deadly combo breaking bones and such, you get to see it all in graphic detail hence the name.  The Vita does bring it’s own features but none of which really effect true combat.  These specific functions are left to the Bonus Challenge tower in which the missions will utilize all the Vita’s functions.  Some missions will have you tilting your Vita and whoever is on higher ground due to the tilt will deal more damage.  Some missions will make you tap the screen to destroy oncoming missiles or tap your character to get him out of a daze.  There are new minigames specific to the Vita, once called Test Your Slice.  Those who have dabbled in the mobile game Fruit Ninja should feel right at home, of course there are a few MK twists.  Then there is test your balance, you character is placed on a balance beam of sorts and you must tilt your Vita to keep the slider from reaching the edges of the bar, should you fail your character will fall down the pit into a variety of deaths.  

Now the online component of the game.  I found online to actually run MUCH smoother than console versions and near offline pace.  I was surprised because the console version is plagued with lag so this was a welcome thing and I find myself going to my Vita for the online fighting than the console version.  Some may wonder how the Vita pad and buttons work for this game?  Well they work better than the PS3 controller.  The pad and buttons are IMMENSELY responsive allowing the player to dish out their favorite combos in stride.

The story mode is what all fighting games that take their story seriously should be.  With well done cinematics you are thrown back in time by Raiden to the first three Mortal Kombat tournaments in order to stop a dismal future.  You get a good amount of time to play as all the heroes in the MK universe and it gives each character depth and personality lending us to care more for the characters than we would have before.  The story mode is lengthy also and put on Normal or higher difficulty is definitely not afraid to throw you into tough situations.

SOUND

There’s not really much to say hear due to the fact the game doesn’t have much musically scores.  What it does do right though are the sounds of beating on your opponent.  Whether it be regular attack combos to the specials moves, they all sound great.  Definitely worth mentioning for X-Rays and Fatalities as you can hear bones break and sinew tear from bones in all it’s audible glory.

REPLAYABILITY

What MK has always done is bring a wealth of modes so it’s no surprise that this MK follows suit.  There’s your usual Arcade ladder, which upon completing unlocks and ending for the character.  The story mode is lengthy and is definitely no slouch and will leave you waiting for the next MK installment.  The Vita version gives you TWO challenge towers, the regular of course with 300 challenges that really test your abilities.  The Bonus Challenge Tower gives you another 150 challenges to  conquer and as you get higher in the tower the challenge ups itself greatly.  Story and Challenge towers will earn you money to unlock a horde of goodies from the Krypt from concept art to music to secret fatalities, and with so many items to unlock in the Krypt you’ll want to keep earning money.  Of course in the end the real replayability is in the Online play.  With possibly the best server known to fighting games you’ll spend countless hours fighting online, I know I have.

Mortal Kombat set out to re-establish itself in the fighting game world, and it has done so rightfully.  This is the most komplete experience you’ll find in a fighter, and my personal favorite.

FINAL SCORE

9.8/10

Uncharted: Golden Abyss Review [img]http://www.videogamesblogger.com/wp-content/uploads/2012/02/uncharted-golden-abyss-walkthrough-cover.jpg[/img] Hello folks, FiveByFive here with my first review! The Uncharted series has become something like the face of the Playstation this generation. The series is always well received by critics and it’s no surprise that an Uncharted game headed the launch games for Sony’s second handheld, the PS Vita. GRAPHICS The Vita is touted as a powerhouse in the graphics department and U:GA shows exactly why. The game is beautiful to say the least, the jungles are lush, vibrant, and brimming with life. One part had me traversing a cliff side with Chase, as we made our way across the camera panned towards the sun. The light of the setting sun shown upon a sea of green forest. Like every Uncharted game the visuals are top notch. Character models are well done closely resembling Uncharted 2 models, but of course without the shaders. As mentioned in other site’s reviews, the eyes on the characters look very glossy and look odd at times. Textures are not as smooth as its console brethren, often seeming jagged and blocky at times. Overall though the graphics are superb. CONTROLS Uncharted has always had simple controls, one button to aim, one to shoot, basically standard controls for this generation. It is these simple mechanics that work well, the lack of second shoulder buttons aren’t much of a hinder. The reload button has been relocated to the down button on the D-Pad, grenades though are strictly touch screen. You have to hold down on the grenade icon and drag it to where you want to throw it, not bad right? Problem here is that the touchscreen isn’t as responsive as it should be and dragging the grenade interferes with your vision. This brings me to my next problem, the use of the touchscreen itself. The game utilizes the touchscreen in basic, gimmicky ways and honestly the game could have gone without them. Boosting Chase up, hand to hand combat, all these could easily be done with buttons and it’s a shame that there’s no option to make these button only situations. Now there are good aspects and use of the touchscreen, primarily in the charcoal rubbings and cleaning of treasures. It may be small but it helps you feel as though you’re doing it yourself. The game also makes use of the gyroscope for aiming, this is optional, and thankfully you can turn it off. Motion aiming works well at home, but being on a portable system you’ll be playing on the go and being in any vehicle that rocks even slightly will throw off your aim. I found myself only testing the motion aiming once and then turning it off for the rest of my playthroughs. SOUND One of Uncharted’s strongest points was always its sound whether it be it’s powerful musical scores or professional voice acting. This game follows its leniage with astounding scores that fit greatly with its settings. Voice acting is great with the actors for Nate and Sully returning along with new, but equally as good actors. The story presents itself well and the game is lengthy compared to other entries in the series at 34 chapters. The villains don’t seem too menacing but are as good as they can get in Uncharted, a series now well known for great villains. The locales in the story are all jungle and temples so it can seem monotonous as you don’t feel like you’ve explored much. One thing that I will commend is the evolution of Nate’s character, something Uncharted is not known for is real character development. We see how Nate goes from ordinary treasure hunter to a man who stands on his principals. REPLAY VALUE There is little to none here. There’s the campaign and that is all, unless you’re a trophy hunter you won’t be coming back. For trophy hunters though this game is a menace, most trophies are easily attainable and are like every other trophy set in the series. BUT there are five trophies needed for the platinum in which you must ascertain bounties and complete said bounty sets. The problem here is that bounties are randomly dropped and can take countless hours just to get one, now imagine trying to get roughly 100 bounties. It’s a major pain to say the least. U:GA is a great as one of the Vita’s first outings though most Vita specific features are more bothersome than intriguing. RATING 7.5/10

Uncharted: Golden Abyss Review

[img]http://www.videogamesblogger.com/wp-content/uploads/2012/02/uncharted-golden-abyss-walkthrough-cover.jpg[/img]


Hello folks, FiveByFive here with my first review!

The Uncharted series has become something like the face of the Playstation this generation. The series is always well received by critics and it’s no surprise that an Uncharted game headed the launch games for Sony’s second handheld, the PS Vita.

GRAPHICS

The Vita is touted as a powerhouse in the graphics department and U:GA shows exactly why. The game is beautiful to say the least, the jungles are lush, vibrant, and brimming with life. One part had me traversing a cliff side with Chase, as we made our way across the camera panned towards the sun. The light of the setting sun shown upon a sea of green forest. Like every Uncharted game the visuals are top notch. Character models are well done closely resembling Uncharted 2 models, but of course without the shaders. As mentioned in other site’s reviews, the eyes on the characters look very glossy and look odd at times. Textures are not as smooth as its console brethren, often seeming jagged and blocky at times. Overall though the graphics are superb.

CONTROLS

Uncharted has always had simple controls, one button to aim, one to shoot, basically standard controls for this generation. It is these simple mechanics that work well, the lack of second shoulder buttons aren’t much of a hinder. The reload button has been relocated to the down button on the D-Pad, grenades though are strictly touch screen. You have to hold down on the grenade icon and drag it to where you want to throw it, not bad right? Problem here is that the touchscreen isn’t as responsive as it should be and dragging the grenade interferes with your vision. This brings me to my next problem, the use of the touchscreen itself. The game utilizes the touchscreen in basic, gimmicky ways and honestly the game could have gone without them. Boosting Chase up, hand to hand combat, all these could easily be done with buttons and it’s a shame that there’s no option to make these button only situations. Now there are good aspects and use of the touchscreen, primarily in the charcoal rubbings and cleaning of treasures. It may be small but it helps you feel as though you’re doing it yourself. The game also makes use of the gyroscope for aiming, this is optional, and thankfully you can turn it off. Motion aiming works well at home, but being on a portable system you’ll be playing on the go and being in any vehicle that rocks even slightly will throw off your aim. I found myself only testing the motion aiming once and then turning it off for the rest of my playthroughs.

SOUND

One of Uncharted’s strongest points was always its sound whether it be it’s powerful musical scores or professional voice acting. This game follows its leniage with astounding scores that fit greatly with its settings. Voice acting is great with the actors for Nate and Sully returning along with new, but equally as good actors.

The story presents itself well and the game is lengthy compared to other entries in the series at 34 chapters. The villains don’t seem too menacing but are as good as they can get in Uncharted, a series now well known for great villains. The locales in the story are all jungle and temples so it can seem monotonous as you don’t feel like you’ve explored much. One thing that I will commend is the evolution of Nate’s character, something Uncharted is not known for is real character development. We see how Nate goes from ordinary treasure hunter to a man who stands on his principals.

REPLAY VALUE

There is little to none here. There’s the campaign and that is all, unless you’re a trophy hunter you won’t be coming back. For trophy hunters though this game is a menace, most trophies are easily attainable and are like every other trophy set in the series. BUT there are five trophies needed for the platinum in which you must ascertain bounties and complete said bounty sets. The problem here is that bounties are randomly dropped and can take countless hours just to get one, now imagine trying to get roughly 100 bounties. It’s a major pain to say the least.

U:GA is a great as one of the Vita’s first outings though most Vita specific features are more bothersome than intriguing.

RATING

7.5/10

SSX Is Back, But Is It Any Good? To put it shortly, YES. SSX is back and better than ever. For those of you that don’t know much about the series think of it kind of like Tony Hawk, on snow, with the craziness about 10 times of what you feel in a TH game. The game has three major gameplay modes; World Tour, Explore, and Global Events. Let’s start with talking about World Tour. World Tour is basically the story mode of the game. It helps get you into the swing of things. There are three types of gameplay you learn about. Race it, Trick it, and Survive it (I will be discussing Trick it and Race it further in the “Explore” section). “Race it” is the racing mode of SSX (bet you wouln’t have guessed that). “Trick it” is where you go all out and try to post the highest trick score. And “Survive it” is a brand new mode for SSX. The story is that SSX is trying to conquer the “Nine Deadly Descents” before their rival. Here you will find yourself using wingsuits to battle gravity, lights to battle darkness, armor to battle avalanches, and more. It brings a new interesting challenge to SSX. Some of these can be incredibly annoying due to their difficulty but you will feel inncredibly relieved if you stick to it and end up finishing them. You will also unlock characters on the way as each one is made for a specific descent. Next is Explore mode. This is where it becomes incredibly useful to have some friends that also have the game. The less friends you have, the less fun you will get out of this mode. Here you will attempt to post the highest trick score, lowest race time, or longest total distance on deadly descents. If you have other friends with the game you will be notified via RiderNet that someone has posted a new score/time/distance on one of the 159 different drops (more for PS3 as of right now because Fiji is an exclusive location). When you post a score/time/distance it will show you how you stack up compared to the rest of your friends. In races you will find yourself trying different routes on the massive tracks just to shave off that extra second. You also might take a completely different route on the same track for trick events. You will need to mess with different characters, equipment, and mods in order to get or stay on top. Global events are events that are constantly going on throughout the world. There are free events to start you off and get some easy money, and there are events that cost you over 1,000,000. There are events that last a week, and there are events that only last half an hour. Everytime you get on there will be different events going on that weren’t before. Find yourself in the Diamond, Platinum, or Gold brackets and you will be receiving a mojor payout. Find yourself in Silver and you will make pretty much what you spent. Bronze? Don’t get Bronze. But in free events even Bronzes will get you some extra dough. Now you want to know what I’m not the biggest fan of in the game? The characters have been turned more realistic and along with that they have toned down all of their personalities. SSX characters used to be over-the-top. They would wear things no snowboarder ever would and constantly say random things. It’s not much of a complaint but I didn’t find myself laughing at characters like I always used to before. Also the game (after global events and through connections to your friends on RiderNet) asks you to add people to expand your network, but I’m not a fan of adding randoms so Explore mode is a smidge of what it should be for me. SSX knows full well that you need multiple friends to get the most out of the game so if you’re ok with randoms, be sure to send requests. So in conclusion SSX is a great game and a great successor to the past SSX games. Even amongst all the other games that have/will come out at this time SSX deserves a look. Easily a candidate for most “fun” game of the year. 9.5 out of 10. (Seriously if you are a SSX fan or a fan of this genre it is hard to find any major faults.)

SSX Is Back, But Is It Any Good?

To put it shortly, YES. SSX is back and better than ever.
For those of you that don’t know much about the series think of it kind of like Tony Hawk, on snow, with the craziness about 10 times of what you feel in a TH game.


The game has three major gameplay modes; World Tour, Explore, and Global Events. Let’s start with talking about World Tour. World Tour is basically the story mode of the game. It helps get you into the swing of things. There are three types of gameplay you learn about. Race it, Trick it, and Survive it (I will be discussing Trick it and Race it further in the “Explore” section). “Race it” is the racing mode of SSX (bet you wouln’t have guessed that). “Trick it” is where you go all out and try to post the highest trick score. And “Survive it” is a brand new mode for SSX.

The story is that SSX is trying to conquer the “Nine Deadly Descents” before their rival. Here you will find yourself using wingsuits to battle gravity, lights to battle darkness, armor to battle avalanches, and more. It brings a new interesting challenge to SSX. Some of these can be incredibly annoying due to their difficulty but you will feel inncredibly relieved if you stick to it and end up finishing them. You will also unlock characters on the way as each one is made for a specific descent.


Next is Explore mode. This is where it becomes incredibly useful to have some friends that also have the game. The less friends you have, the less fun you will get out of this mode. Here you will attempt to post the highest trick score, lowest race time, or longest total distance on deadly descents. If you have other friends with the game you will be notified via RiderNet that someone has posted a new score/time/distance on one of the 159 different drops (more for PS3 as of right now because Fiji is an exclusive location). When you post a score/time/distance it will show you how you stack up compared to the rest of your friends. In races you will find yourself trying different routes on the massive tracks just to shave off that extra second. You also might take a completely different route on the same track for trick events. You will need to mess with different characters, equipment, and mods in order to get or stay on top.


Global events are events that are constantly going on throughout the world. There are free events to start you off and get some easy money, and there are events that cost you over 1,000,000. There are events that last a week, and there are events that only last half an hour. Everytime you get on there will be different events going on that weren’t before. Find yourself in the Diamond, Platinum, or Gold brackets and you will be receiving a mojor payout. Find yourself in Silver and you will make pretty much what you spent. Bronze? Don’t get Bronze. But in free events even Bronzes will get you some extra dough.


Now you want to know what I’m not the biggest fan of in the game? The characters have been turned more realistic and along with that they have toned down all of their personalities. SSX characters used to be over-the-top. They would wear things no snowboarder ever would and constantly say random things. It’s not much of a complaint but I didn’t find myself laughing at characters like I always used to before. Also the game (after global events and through connections to your friends on RiderNet) asks you to add people to expand your network, but I’m not a fan of adding randoms so Explore mode is a smidge of what it should be for me. SSX knows full well that you need multiple friends to get the most out of the game so if you’re ok with randoms, be sure to send requests.


So in conclusion SSX is a great game and a great successor to the past SSX games. Even amongst all the other games that have/will come out at this time SSX deserves a look. Easily a candidate for most “fun” game of the year. 9.5 out of 10. (Seriously if you are a SSX fan or a fan of this genre it is hard to find any major faults.)


DLC: Needed or Superfluous? Everyone has their own opinion on DLC, some love it and some hate it. The real question is this: is DLC needed or is it just a money making scheme by the developers? This s highly debatable and each side has its valid argument so let’s look at this from both sides. - Pro DLC DLC can provide a great more amount of depth to the game because it a) either couldn’t fit on disc or b) wasn’t thought of till much after release. Borderlands is one of the top examples of DLC done right. Not only does each of its varying DLC scenarios expand upon its universe, they’re also so big that not even the Game of The Year edition disc could hold the DLC. The total of the four DLCs accumulate to 12GB of data, reference to how large that is, it equates to TWO digital copies of Tomb Raider Underworld. Not to mention that each DLC is priced fairly for it’s sheer content value. Same can be said for the Dragon Age expansion packs, they truly take the realm of the game and add upon it adding more hours and more story to an already well established game. Mass Effect contains smaller DLC but they are priced accordingly and won’t break the bank. The upcoming Arkham City DLC is said to add 2+ hours of gameplay and story, no it isn’t worthless map packs but legitimate story driven DLC. We buy these games for their engrossing stories and it’s nice to see that developers add on it to get us back into the real meat of the game. - Against DLC While DLC can add legitimate parts of a game that will actually add substance to it, there are the unfortunate types of DLC. A great offender, SKINS/COSTUMES. I believe all of us can agree that costumes do absolutely NOTHING for a game. Put on a new outfit on your character and you change the aesthetic but that is all. Now these wouldn’t be a problem, except for the fact that in most games you are forced to pay for these. Two or three dollars may not seem like much but compare it to what you’re actually getting, a costume for your digital character. You can go outside and to your cornerstore for something that will be worth more. The worst offenders of this would have to be Capcom (mind you this is objective so suspend your disagreements), looking at their fighting games a costume pack is worth half, HALF, the price of the game! Where is the logic in this, I’m not sure but ask Capcom and they’ll poof one out. Then there are the overpriced DLC. Call of Duty is an offender of this crime. Yes, we are given a good amount of maps but for $15 a pack? Then there are always four packs dispersed throughout the year and you’ll have spent enough money for next years installment in the CoD franchise. Play Halo 3 now and you’ll be banned from certain modes due to lack of DLC and given that there are few maps, more could have been built on disc. This brings us to the next and possibly the WORST kind of DLC, locked on disc DLC. We as the consumer buy these games, and essentially buy the disc and should be guaranteed everything ON THE DISC. Nothing should be locked from us, Capcom has a track record of this the latest being Street Fighter X Tekken. There are twelve characters to be released this fall accompanying the launch of the PS Vita version, thing is we will have to pay and given, we technically already own the characters. All it takes is a little hack and coding to unlock what will be given a more than likely absurd price later. As much as one tries to justify this, you can’t, this is greedy money pursuit at it’s core. Most may not know this but having received a copy of Uncharted 3 from Naughty Dog a week prior to initial release and playing the multiplayer, the Classic Skins packs that we paid for? They were on disc, players were using Uncharted 2 skins as I played days before then the mass public had their hands on it. As you can see there are two sides to DLC. This is my input and feel free to weigh in with your comments. DLC in some cases is a great welcome and sometimes absurd and highly unneeded.

DLC: Needed or Superfluous?

Everyone has their own opinion on DLC, some love it and some hate it. The real question is this: is DLC needed or is it just a money making scheme by the developers? This s highly debatable and each side has its valid argument so let’s look at this from both sides.

- Pro DLC

DLC can provide a great more amount of depth to the game because it a) either couldn’t fit on disc or b) wasn’t thought of till much after release. Borderlands is one of the top examples of DLC done right. Not only does each of its varying DLC scenarios expand upon its universe, they’re also so big that not even the Game of The Year edition disc could hold the DLC. The total of the four DLCs accumulate to 12GB of data, reference to how large that is, it equates to TWO digital copies of Tomb Raider Underworld. Not to mention that each DLC is priced fairly for it’s sheer content value. Same can be said for the Dragon Age expansion packs, they truly take the realm of the game and add upon it adding more hours and more story to an already well established game. Mass Effect contains smaller DLC but they are priced accordingly and won’t break the bank. The upcoming Arkham City DLC is said to add 2+ hours of gameplay and story, no it isn’t worthless map packs but legitimate story driven DLC. We buy these games for their engrossing stories and it’s nice to see that developers add on it to get us back into the real meat of the game.

- Against DLC

While DLC can add legitimate parts of a game that will actually add substance to it, there are the unfortunate types of DLC. A great offender, SKINS/COSTUMES. I believe all of us can agree that costumes do absolutely NOTHING for a game. Put on a new outfit on your character and you change the aesthetic but that is all. Now these wouldn’t be a problem, except for the fact that in most games you are forced to pay for these. Two or three dollars may not seem like much but compare it to what you’re actually getting, a costume for your digital character. You can go outside and to your cornerstore for something that will be worth more. The worst offenders of this would have to be Capcom (mind you this is objective so suspend your disagreements), looking at their fighting games a costume pack is worth half, HALF, the price of the game! Where is the logic in this, I’m not sure but ask Capcom and they’ll poof one out. Then there are the overpriced DLC. Call of Duty is an offender of this crime. Yes, we are given a good amount of maps but for $15 a pack? Then there are always four packs dispersed throughout the year and you’ll have spent enough money for next years installment in the CoD franchise. Play Halo 3 now and you’ll be banned from certain modes due to lack of DLC and given that there are few maps, more could have been built on disc. This brings us to the next and possibly the WORST kind of DLC, locked on disc DLC. We as the consumer buy these games, and essentially buy the disc and should be guaranteed everything ON THE DISC. Nothing should be locked from us, Capcom has a track record of this the latest being Street Fighter X Tekken. There are twelve characters to be released this fall accompanying the launch of the PS Vita version, thing is we will have to pay and given, we technically already own the characters. All it takes is a little hack and coding to unlock what will be given a more than likely absurd price later. As much as one tries to justify this, you can’t, this is greedy money pursuit at it’s core. Most may not know this but having received a copy of Uncharted 3 from Naughty Dog a week prior to initial release and playing the multiplayer, the Classic Skins packs that we paid for? They were on disc, players were using Uncharted 2 skins as I played days before then the mass public had their hands on it.

As you can see there are two sides to DLC. This is my input and feel free to weigh in with your comments. DLC in some cases is a great welcome and sometimes absurd and highly unneeded.